﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Storage;

[Serializable]
public struct ObjetoStruct
{
    public string Nome;
    public int AtributoNecessario;
    public int QuantidadeNecessaria;
    public Vector2 Posicao;
    public string Textura;
}

[Serializable]
public struct ObjetoCenStruct
{
    public string Nome;
    public int AtributoNecessario;
    public int QuantidadeNecessaria;
    public Vector2 Posicao;
    public string Textura;
}

class LoadStructs
{

}
